Sausage-Flip-Game cover art

3D

Sausage-Flip-Game

Reach the finish without falling away from the course in a browser game built around flinging a sausage across unstable platforms.

ModerateBrowser · no downloadMomentumTrajectory control

Game overview

Sausage-Flip-Game turns flinging a sausage across unstable platforms into a physics game. The immediate goal is to reach the finish without falling away from the course, while each launch must account for grip, angle and moving objects.

Best suited to players who enjoy experimenting with motion.

How to play Sausage-Flip-Game

  1. Use the controls below to begin working toward the objective.
  2. Reach the finish without falling away from the course.
  3. Keep the main constraint in mind: each launch must account for grip, angle and moving objects.

Controls

Mouse drag / touch drag
Control the action while trying to reach the finish without falling away from the course
Release
Finish the current movement or shot

Objectives and failure conditions

Objectives

  • Reach the finish without falling away from the course.
  • Work around the main pressure: each launch must account for grip, angle and moving objects.

The run ends when

  • The precise end condition has not been independently tested.

Gameplay mechanics

  • Momentum
  • Trajectory control

Device compatibility

Desktop browser

supported

The inferred pointer controls should work with a mouse in a modern desktop browser.

Mobile browser

supported

The description or interaction style indicates a touch-friendly control pattern.

Tablet browser

supported

A larger touch screen should suit the inferred tap-and-drag interactions.

Tips for Sausage-Flip-Game

  • Make small corrections and watch the full result.
  • A useful detail to remember: each launch must account for grip, angle and moving objects.

What worked and what did not

Pros

  • Movement produces readable cause and effect.
  • Using flinging a sausage across unstable platforms gives each round a distinct focus.

Cons

  • The physics can feel unforgiving at first.

Player comments

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